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Assassin's Creed Odyssey is an action role-playing video game established by Ubisoft Quebec and published by Ubisoft. It is the 11th significant installation, and also 21st total, in the Assassin's Creed collection and also the successor to 2017's Assassin's Creed Origins. Embed in the year 431 BC, the story tells an imaginary history of the Peloponnesian War in between Athens and Sparta. Players control a male or female mercenary (Old Greek: μίσθιος misthios) who defends both sides as they try to unite their family members as well as reveal a malign cult.

The video game was launched worldwide for Microsoft Windows, PlayStation 4, Xbox One, and (in Japan only) for Nintendo Activate October 5, 2018, with a Google Stadia version introducing together with the solution in 2019. It received typically favorable evaluations, with praise for its open world, visuals, combat, tale, as well as personalities, while receiving criticism for some dependence on grinding, microtransactions, and also for feeling bloated.

Assassin's Creed Odyssey puts even more emphasis on role-playing aspects than previous games in the collection. The game has dialogue choices, branching missions as well as multiple ends. The player has the ability to choose the sex of the major character, taking on the duty of Alexios or Kassandra. The game includes a prestige system in which hirelings chase after the gamer if they commit crimes like killing or taking.

The player personality, Alexios or Kassandra, is a greek mercenary, and a descendant of the Spartan king Leonidas I. They acquire his busted spear, which is created right into a blade to end up being a tool that provides the player unique capacities in combat. The video game uses an ability tree system that permits the gamer to open new abilities. The three skill trees are "hunter", which focuses on varied strikes via use of a bow & arrow, "warrior", which focuses on weapons based combat (swords, spears, axes and so on), and "assassin", which focuses on stealth & silent take-downs. This changes the system used in Origins, which provided the gamer a collection of passive capacities.

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